What playing a 7-hour video game with strangers in L.A. taught me about the resistance

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The donkeys are pissed off. Put upon, out of work and victims of decades-long systemic abuse, it’s time, they have decided, to protest.

The donkeys, metaphorically, are us.

At least that’s the premise of “asses.masses,” a video game played by and for a live audience. It’s theater for the post-Twitch age, performance art for those weaned on “The Legend of Zelda” or “Pokémon.” Most important, it’s entertainment as political dissent for these divisive times. Though the project dates to 2018, it’s hard not to draft 2026 onto its narrative. Whether it’s unjust incarceration, mass layoffs or topics centered around tech’s automation of jobs, “asses.masses,” despite generally lasting more than seven hours — yes, seven-plus hours — is a work of urgency.

The audience cheers various decisions made during the playing of “asses.masses” at UCLA Nimoy Theater.

(Myung J. Chun / Los Angeles Times)

And for the audience at the Saturday showing at the UCLA Nimoy Theater, it felt like a call to arms. Citizens executed in the street for exercising their right to free speech? That’s in here. Run-ins with authorities that recall images seen in multiple American cities over the past few months? Also in here, albeit in a retro, pixel art style that may bring to mind the “Final Fantasy” series from its Super Nintendo days.

In a city that’s been ravaged by fires, ICE raids and a series of entertainment industry layoffs, the sold-out crowd of nearly 300 was riled up. Chants of “ass power!” — the donkey’s protest slogan — were heard throughout the day as attendees politely gathered near a single video game controller on a dais to play the game, becoming not just the avatar for the donkeys but a momentary leader for the collective. Cheers would erupt when a young donkey reached the conclusion that “I kinda think the system is rigged against everyone.” And when technological advances, clearly a stand-in for artificial intelligence, were described as “evil, soulless, job-taking, child-killing machines,” there were knowing claps, as if no exaggeration was stated.

“Our theater is supposed to be a rehearsal for life,” says Patrick Blenkarn, who co-created the game with Milton Lim, interdisciplinary artists from Canada who often work with interactive media.

Two artists and video game creators in black tops.

“We grew up in a radical political tradition of theater,” says Patrick Blenkarn, right, who co-created “asses.masses” with Milton Lim.

(Myung J. Chun / Los Angeles Times)

“We grew up in a radical political tradition of theater, where this is where we can rehearse emotional experience — catharsis,” Blenkarn says. “That is what art is supposed to be doing. We have been very interested in the idea that if we come together, what are we going to do and how are we going to do it? What we are seeing in your country, and other countries, is the question of how are we going to change our behavior, and will the people who currently have the controller listen? And if they don’t, what do we do?”

Video games are inherently theatrical. Even if one is playing solo on the couch, a video game is a dialogue, a performance between a player and unseen designers. Blenkarn and Lim also spoke in an interview prior to the show of wanting to re-create the sensation of gathering around a television and passing a controller back and forth among family or friends while offering commentary on someone’s play style. Only at scale. And while I thought “asses.masses” could work, too, as a solitary experience at home, its themes of collective action and reaching a group consensus, often through boos or shouts of encouragement, made it particularly well-suited for a performance.

A view outside the UCLA Nimoy Theater

The UCLA Nimoy Theater played host to “asses.masses” this weekend.

(Myung J. Chun / Los Angeles Times)

Beginning at 1 p.m. and ending shortly after 8 p.m., coincidentally, says Blenkarn, the length or so of a working day, not everyone made it to the “asses.masses” conclusion. About a quarter of the audience — a crowd that was clearly familiar with the multiple video game style represented in “asses.masses” — couldn’t stand the endurance test. But in a time of binge-watching, I didn’t find the length prohibitive. There were multiple intermissions, but those became part of the show as well, as there was no set time limit. Blenkarn and Lim were asking the audience, via a prompt on the screen, to jointly agree upon a length, emphasizing, once again, the importance of collective cooperation.

And “asses.masses” holds interest because it, in part, embraces the animated absurdity and inherent experimentation of the medium. While often in a retro pixel art style, at times the game shifted into a more modern open-world look. And the story veers down multiple paths and side-quests — some requiring wild coordination such as a rhythm game meant to simulate donkey sex, and others more tense, such as “Metal Gear”-like sneaking, complete with the donkeys hiding in cardboard boxes.

Audiences vote, often by cheering or booing, on choices in “asses.masses.”

(Myung J. Chun / Los Angeles Times)

The way “asses.masses” shifted tones and tenor recalled a game such as “Kentucky Route Zero,” another serialized and alternately realistic and fanciful game with political overtones. Other times, such as the surreal world of the donkey afterlife, I thought of the colorfully unpredictable universe of the music-focused game “The Artful Escape,” a quest for personal identity and self-actualization. The donkeys in “asses.masses” are an ensemble, often trying to steer the audience in different directions. As much as some push for a protest as a way for communal healing and progressive action, others take a cynical outlook, viewing that path as “intellectually compromised” by a “commitment to past ideals.”

The goal, says Lim, is to create a sort of game within a game — one that’s being played with a controller and one of debate among a crowd. “It’s not about having a billion endings,” Lim says. “We understand it’s a theater show, and we as writers have objectives for what we want it to go towards. But the decisions people make in the room really matter. The game is half in the room and half on the screen.”

The audience, for instance, can play a role in keeping certain donkeys alive. Or what jobs a group of renegade donkeys may choose. Our audience voted for the donkeys to enter the circus, at least until they were deemed obsolete and sent to detention centers, which felt uncomfortably of the moment. Such topicality is what drew Edgar Miramontes, leader of CAP UCLA, to the show, despite his admittance to being largely unfamiliar with the world of video games.

“It doesn’t shy away from the nuances of when organizing happens and what we’re seeing in our world right now,” Miramontes says. “There are instances in which a donkey may die because, in organizing to achieve their goals, these things happen. We have seen this in our Civil Rights Movement and other movements and the current movement that’s happening right now around ICE.”

The Nimoy event, part of UCLA’s current Center for the Art of Performance season, was the 50th time “asses.masses” had been performed. The show will continue to tour, with a performance in Boston set for this upcoming weekend and it will reach Chicago later this year. Our donkeys on Saturday didn’t solve all the world’s inequalities, but they did live full lives, attending raves, engaging in casual sex and even playing video games.

A player celebrates during “asses.masses,” live action theatrical video game.

(Myung J. Chun / Los Angeles Times)

The show is an argument that progress isn’t always linear, but community is constant. As one of the donkeys says at one point, “If you aren’t doing something that brings you joy, do something different.”

“In case anyone is like, ‘I don’t want to be lectured at,’ or I don’t want to do all this work, it feels like you’re just having fun with friends,” Lim says. “Maybe revolution doesn’t always look like just this. Maybe it’s also this.”

And like many a video game, maybe it’s a chance to live out some fantasies. “We do beat up riot cops in the game,” Blenkarn says, “in case anyone is hoping for that opportunity.”

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